This page is still under construction, as I'm working on getting all the related videos as well as the authorisation to show them. My numbers may be a little off for the older projects, too.
2007 - Clive Barker's JERICHO. video game trailer.
Motion capture and keyframe animation in 3D studio Max 8.
I supervised the animation for the whole project, as well as the layout pre-viz, edit, and
camera work.
Roughly 6 weeks of animation production with a team of five people.
2006 - A Gentlemen's Duel. Short film.
Keyframe animation in Softimage XSI 5.
I supervised the animation for the project, in collaboration with Jason Taylor, who
took over my duties during the last few weeks on the project. I was also involved in
supervising parts of the pre-production, including the edit and character R&D and setup with
Remi McGill.
The actual animation time was around four months, with a variable team size ranging from
four to twelve animators.
2005 - Golden Axe. Proof of concept.
Keyframe animation in 3D studio Max 7.
One single shot, about ninety seconds long, representing what the future game would be
like.
I supervised the animation with a team of four people, for about four weeks.
2005 - Hellgate:London. Video game trailer.
Keyframe and motion capture in 3D studio max 6.
I supervised the animation, camera work, and pre-viz for this project.
Around three or four months of animation with a variable team size ranging from five to eight.
2004 - Unreal Championship. Video game commercial.
Mostly keyframe and a little bit of motion capture in 3d studio max 6.
Supervised the animation, camera work, edit and pre-viz.
Team of two, around four weeks.
2004 - Mortal Kombat 6. Video game commercial.
Keyframe and motion capture in 3d studio max 6.
Supervised the animation, camera work, edit and pre-viz.
team of two, around five weeks.